/*
 * This file is part of aion-lightning <aion-lightning.com>.
 *
 *  aion-lightning is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  aion-lightning is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with aion-lightning.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.skillengine.condition;

import com.aionengine.gameserver.model.gameobjects.Item;
import com.aionengine.gameserver.model.gameobjects.player.Player;
import com.aionengine.gameserver.skillengine.model.Skill;

import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlType;

/**
 * @author Rolandas
 * @modified Cheatkiller
 */
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "ChargeArmorCondition")
public class ChargeArmorCondition extends ChargeCondition {

    @Override
    public boolean validate(Skill env) {
        if (env.getEffector() instanceof Player) {
            Player effector = (Player) env.getEffector();
            for (Item item : effector.getEquipment().getEquippedItems()) {
                if (item.getItemTemplate().isArmor() && item.getConditioningInfo() != null)
                    item.getConditioningInfo().updateChargePoints(-value);
            }
        }
        return true;
    }
}

